![]() For these players, reverse-engineering the game and figuring out how to get around anti-cheat tools becomes a compelling metagame in and of itself. Next down the motivation pyramid are the players who cheat for power. Game design can also cut off some cheat tools in the first place by minimizing the amount of information the game client even has for cheaters to exploit. ![]() Legal threats against cheat sellers can also discourage those who tend to fold quickly at the prospect of spending time and money defending a lawsuit.įor players worried about kernel-level protections being built into a game, third-party code audits can help establish trust with the community, the presenters said. While these kinds of tools don't make cheating impossible, they do make it more time-consuming and expensive for profit-motivated cheaters to create cheats in the game and might force them to move on to cheaper, more vulnerable games. This is where technologies like Valorant's controversial kernel-level Vanguard drivers can come into play. These are the hardest players to reform, the presenters said, because they're not interested in the game itself they just see it as a money-making tool. ![]() The money chasersĪt the top of that motivation pyramid is money this is the small group of players who create and sell cheating tools and resell cracked accounts for profit. Each one requires a different approach to maintain the integrity of the game without destroying the community's trust in the process. In their talk, the co-founders broke down the motivations they see driving cheaters in online games. "Cheating is born out of a love for the game a lot of times," Sereday said, and in those cases, seeking to reform or dissuade the cheaters can be more effective than trying to ban them. But Clint Sereday and Nemanja Mulasmajic-Riot Games alumni and co-founders of anti-tamper company Byfron Technologies-argued in a GDC presentation that cheaters aren't always simply the enemy they can often be some of a game's best players, customers, collectors, and content creators.Īttacking cheaters with a zero-tolerance, one-size-fits-all policy can be akin to attacking your game's community, the pair argued. SAN FRANCISCO-If you're a developer of an online game, you're probably used to treating cheaters like vermin that need to be exterminated in order to maintain the health of your game. Enlarge / Players selling tools like this can be hard to discourage with anything short of technical protections or legal action.
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