Equipping the Reinforced Dive Suit also slows down swim speed. If the player is carrying too many tanks (including paperdoll-equipped), the speed will be too slow to charge anything. The Swim Charge Fins require a swim speed of above 2.0 m/s to work. When not worn, they take up four spaces (2×2) in the inventory. The Swim Charge Fins must be placed in the feet slot of the PDA to take effect. Swim Charge Fins do not work inside an Alien Containment. The energy generation is higher than the Seaglide's energy consumption, thus allowing unlimited use. This applies even if swimming up using Space or down using C. It charges any tool held in the player's hand by 1% for every ten meters swum. Using the Swim Charge Fins thus reduces the overall need for batteries and power cells. They recharge the energy of any tool the player holds in their hands as they are swimming. The Swim Charge Fins blueprint can be acquired from a data box. This is something my generation was bombarded with in the past when CRT was the norm as it was quite harmful to the eyes and ultimately vision (so many people using glasses wasn't a thing a hundred years ago!) but it seems like this particular bit of knowledge got either suppressed or fell to deaf ears in the latest generations.The Swim Charge Fins are a piece of equipment and an item upgrade for the Fins that can be assembled using the Modification Station. I have to say that watching any kind of screen up close is not healthy to begin with. Telling him to step back from the screen and him trying it out completely fixed his problem. The brain automatically update vision (images) it receive depending on the situation and what was really happening was that he was artificially creating tunnel vision syndrome. But then I pointed out that by doing so he was restraining his own vision to the center of the screen and tricking his brain in thinking he was actually moving. With discussion with the guy I ended up realising that he was using a very big screen (think huge living room TV) up close. He kept telling me that he loved racing sims but kept getting a problem with his peripheric vision (in the game by his words) and that he could not see the other cars trying to pass him, which led to him having many problems in game. This thread remind me of someone I helped out in the past. Since you really aren't moving then it is only the matter of focussing and solving that problem. Your body is not moving at all, it is your perception (vision) which trick you into thinking you are. I was talking about sitting still on a chair and looking at a screen. That has a real life motion attached to it and you can't just rule that one out. I wasn't talking about real motion sickness, as in with real motion. I've just had a trawl through reddit too and there's no solution there, or on google. As for your issue, in some cases changing the FOV solves the problem, but as far as I'm aware there's no way to change the bobbing. I don't seem to get it in space battle games, but there's a game called The vanishing of Ethan Carter, and simply walking in that makes me SEVERELY ill. I've seen others have an issue in VR when they look up then down. Some get it with bobbing, some get it when sitting in a car, as the car is moving and they are not and there's the issue while physically moving up and down when on a boat. Some people suffer with it their entire lives. Originally posted by Bluesmachine100:Ageing has nothing to do with getting over an issue like this.
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